This is very well done mechanically I think, as any qualms as I have about the mechanics can be attributed to it being a nightmare[The slow running and having a hard time with jumps being a common trope in nightmares for example] although the way platforms will push you up if you don't quite make the jump but your legs still touch the platform is kinda off putting to me.
My main problem is that it felt as if you were expecting common nightmare tropes to carry the atmosphere of the game in a short platformer. The problem with that is you begin immediately subjecting the player to "disturbing" imagery, which out of context is just something that the player can easily walk by without having a second thought. Point being it lacked incentive to feel anything because there was no baseline of "okay". Just immediate doom and gloom.
That said that problem was cured near the end when running away from the eye, that was where your game shined. I had incentive, "Run from the eyeball representing paranoia". Also very good use of audio.
I'd suggest adding a little bit more context in game past, "It's a nightmare".
I appreciate that feedback. I agree. Had I had a better backstory or safespace before sending you off into the "nightmare" would have helped this game. I will definitely take this into consideration for my next game. Thank you for your time I appreciate you.
It was alright and had a neat spin, the angle and resolution made it a little strenuous on my eyes at times and the pings sounds could do to be lowered in my opinion.
This game is EXTREME-
-LY boring.. could we be aloud to at least jump higher than 2 in please.
This is just insanely awesome in the simplest(hope i spelled that right) of ways. It' relaxing to, but the thing is: i couldn't stop playing. Spent like 20 min just awe'd grabbing experience. A definite 10.
I laughed at it. ^o^
you should keep developing. Music would greatly help.
That was funny! I especially like the FF7 limit break reference!
Simple, yet fun...
I also like the fable puppet play set up.
It was humorous. the button timing is a bit off and the amount of time you get to press the button is low. Yes, make another
Funny if you read the description. TOOCOOL: Put all the talkers on one side, as they will talk regardless of what arrangements you make. That way, at least the quiet hard working ones can work without someone yelling in there ear.
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